I wrote these over quite a long period, so let me know if there are total duplicates and other things that I missed. Also, thank you to my D&D players for helping me crank out the last 10 or so! Very excellent garbage, team <3
d100 Trash & Cool Junk Table
- A monster that wants to eat you! 1- carrion crawler, 2- fungus (yellow mold, purple fungus, etc), 3- Otyugh, 4- Rot Grubs
- A paper wasp nest. Maybe a 50% chance it's full of wasps?
- An ornate table leg that can be used as a club
- Lead coin somewhat unconvincingly painted gold
- bag of 100 small balls, like golf balls. May actually be golf balls.
- Jar filled with live snails
- Urn filled with ashes
- tangled bundle of string. Very dirty, but quite sturdy
- A ten-foot pole that's been duct taped back together
- A large shell with a crack in it, in it you can hear static instead of the ocean
- set of bone dice, poorly shaved in attempt to cheat
- Bag of bent and rusty caltrops
- A fishing net, holes in it badly repaired
- Many socks. Do any match? Sort them to find out!
- Rusty straight razor
- Axe handle
- Cool rock (1-purple band, 2- yellow speckles, 3-weird face shape, 3-almost perfectly round)
- Shovel, blade split nearly in half
- jar filled with green stuff. Food? Just algae & mold now.
- single oversized moldy boor
- Box of mostly unspoiled potatoes
- Bag of crumpled pieces of colourful paper
- A basket with a broken handle
- Very stale scones, can be thrown as projectiles dealing 1d4 damage
- Spoiled healing potion. Will heal you, but will also make you sick for 1d6 hours
- Book missing many pages. 1- manual for operating mining equipment; 2- Harlequin romance; 3- hysterical religious text; 4- cookbook for cooking monsters & other dungeon creatures
- Almost entirely used-up batteries, made of copper, light (nondamaging) acid, copper.
- broken radio-type machine, only plays (loud) static
- Several rope scraps tied together to make a 50-ft length. 25% base chance it breaks when used.
- Many expired credit cards
- Very scratched CD(s), records, or other recording media
- Pens with broken nibs, leaky inkwells
- Quite a few burlap sacks
- fragment of a spell scroll. Not salvageable, but reading it gives you a minor headache and dizzy spell
- Can of paint with 1/2 inch of goey paint at the bottom
- Cracked amphora, no lid
- Large candle stub
- long string, tangled and fragile but suitable as wick/fuse
- A well-chewed femur, heavy enough to be a club
- Bottle of wine turned to slightly sludgy vinegar
- A thumbnail-sized ballbearing
- A lot of somewhat moldy straw
- Ripped pillow cases 1-polka dots, 2- zebra/leopard prints, 3- black, 4- cut animal prints (owlbears, froghemoths, etc)
- Half a roll of tape-bandage. Not clean enough to use as bandage safely, without disinfectant etc
- jack-o-latern, dried into a somewhat-sturdy container
- Stuffed toy, 1 - owlbear, 2- froghemoth, 3- behir, 4- displacer beast
- chess set missing 1d10 pieces. Chess pieces are 1- dragons, 2-modrons/slaad, 3- geometrical shapes with arcane significance, 4- birds vs the church (very heretical)
- Deck of cards, only 5d12 cards (if more than a normal deck, then its' several incomplete decks mashed together)
- Book, paper written on so many times as to be completely black
- White Ink
- Tin soldier (livery of nearest sympathetic empire, geographic or historic), bent, one arm missing
- Sword bent entirely around like a pretzel
- Tattered black cowl, blood will wash out
- pretty gross smelling soap, too much lye in it so it stings
- Perfectly fine boots, but they're a really obnoxious lime green
- Manacles, locked, no key
- A black box from an airplane. Doesn't matter whether your campaign has airplanes.
- Single glove with six fingers
- Fake skull. Kinda convincing, but not THAT convincing.
- extremely scratched magnifying glass
- Psychic paper, but it shows a random thing instead of 'what you expect to see' (1- picture of your/theirs/someone else's kids, 2- the number 'they were thinking of', 3- a queen of hearts, 4- a diary entry of one of the characters, 5- animal facts, 6- porno)
- Key (to a random locked door nearby, ideally)
- Feather duster missing half it's feathers
- Broom with all the bristles broken off way too short.
- Abacus with only 2d6 remaining beads, some broken runners
- Burnt-out lightbulbs (1d6)
- Painting in a frame. It's not very good (but that doesn't matter), and it's ripped and stained.
- Beartrap, rusted shut
- Bucket with a hole in it
- 2d6 cracked and chipped plates and/or saucers
- Bent fork
- A perfectly good sewing needle
- Helmet, three-quarters melted
- Shard of broken mirror
- Small box with different fishing weights
- Fused-up tanglefoot bag
- Collection of 2d8 worn, faded, and cut up periodicals (Nat Geo, but with dragons... Unnatural Geomantic?)
- A cheap trophy for an unpopular sport (1-lacrosse, 2- curling, 3- quidditch)
- A towel!
- A chair with one leg that's quite a bit too short
- 1/10th of a roll of tape
- Bent & ruined lockpicks
- preserved peaches so old they've turned into a kind of weird slurry- still edible tho!
- Terracotta flower pots, 1d6 (stacked), 50% cracked
- Quarter 'ration' of oil
- Battered storm lantern that won't stand up straight
- bag of broken glass, safely wrapped
- Old atlas, out of date but not SO out of date to be particularly historical
- A full can of whipped cream. All the nitrous is gone. Nearby are a gang of whippet-high goblins
- mold-saturated blanket
- A jar of mismatched buttons
- A single sandle, slighty magic, falls apart and bits float away if handled roughly
- Large rotten molar covered in tooth-fairy dust
- A tattered portrait of a decorated admiral with the face of a frowning cat. Did he ever really exist?
- Leather bound journal filled with scratchings of a madman, final entry is only discernible sentence: "It's all true"
- torn-off cover of a wizard's grimoire
- 3d10 mismatched letters for typesetting
- 1d4 strings of cheap beads (mardi gras style)
- Shred of map. May show one useful landmark, not much more
- actual kind of treasure! Use your favourite 'minor items' table or roll here.
Look at all that useless crap! And, maybe this list will be less useful to you if you run a more 'medieval' and less anachronistic fantasy game, in which case tweak the items to be more grounded, or use the short list below
- turnip peels
- old boot
- string
- nothing
And last but not least, a 5e version of the randomize object spell- although with that spell, less of the objects should be broken, so tweak the descriptions. And/OR add the seventy or so objects from the Goblin Punch 'Slaad' entry (including in the comments), and we're almost up to a d200 table!
Randomize Object
2nd-level Transmutation
Casting Time: 1 action
Range: 60 feet
Components: V S M (bit of clay)
Duration: Up to 1 hour
Classes: Bard, Sorcerer, Wizard
This spell transforms an object no larger than a breadbox that you can see within range into a random new form. An attended object held by unwilling creature may get a Saving throw (wielder's Charisma save) to resist. The transformation should be as random as possible, and the caster has no control over the result of the transformation. At the end of the duration the object may get a second save, otherwise, permanent.
2nd-level Transmutation
Casting Time: 1 action
Range: 60 feet
Components: V S M (bit of clay)
Duration: Up to 1 hour
Classes: Bard, Sorcerer, Wizard
This spell transforms an object no larger than a breadbox that you can see within range into a random new form. An attended object held by unwilling creature may get a Saving throw (wielder's Charisma save) to resist. The transformation should be as random as possible, and the caster has no control over the result of the transformation. At the end of the duration the object may get a second save, otherwise, permanent.