Sunday, 30 June 2019

What Are Goblins?

Gawd, the final version of this post failed to upload, I assume 'cuz of the influence of some conniving goblin, so what you got were my half-finished notes. Updated now with my three-quarters finished notes, but I'm leaving the scraps of bullet points at the intro here because I figure maybe they're a good framing device and I kinda like them

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Spirits of the land
    - original 'goblin' monster

Corrupted, squeezed out like a cyst

Plantations created by the elves, the hedge
     - dreamscapes, land grows tangled, ruined, both in material and otherworld




The gods of the land are overthrown. In many places, the tame gods of the Church maintain a pastoral form of the natural order. But there are dark tangles, stains showing through the whitewash, places of divinity with no gods left to rule them.

God can die. The Church has proven that again and again. In ancient times, before the crusades and the pogroms, that fell afoul of some enemy or calamity would be reborn at the font of their power, either in old form or new. The gods were the land, as as long as the land prevailed, so would they. 

The Church changed that. They severed the ties between the gods and the font of their power, and once dethroned they were whittled away and cast aside. But the sacred locations remained. Where it was possible, the resident god would be replaced by a custodian divinity loyal to the Church. In other cases, the god was not slain, but chained- in sigil, architecture, and dream. And some gods were too strong, or some deaths too brutal, and they left a permanent scar on the land- a bubbling wound.

From this wound emerge the 
goblins.

Goblins are a result of the land trying to reincarnate its avatar, in a world where that reincarnation is rendered impossible. Rather than a powerful, singular force, they are split. Small enough to fit through the bars of a cell.

Forests, standing stones, sacred hills, people's dreams, emerging from the masses of filth in the sewers: Goblins are everywhere

This also helps explain why goblinism is so contagious.

the Elvish Plantations
Wood elves take advantage of this phenomenon to create 'hedges' around their territories. Tangled lands bristling with thorns, a maze of trees and rocks, and teeming with needle-toothed goblins, these are an effective deterrent against incursion. True, goblins offend elvish sensibilities of beauty to such an extreme degree that they frequently murder any goblin who strays outside of the blighted areas of forest set aside for them (elves refer to this as 'weeding'), but wood elves tend to be more pragmatic than their high elf kin, and besides the goblins have to pop up somewhere. Creating the hedges ensures these revolting blemishes stay well out of sight of the delicate sensibilities of the elves.

In other areas, untended by the elves, and only distantly monitored by the Church, goblin blights fester in the wilderness. Instead of well-bordered hedges, these are sprawling, crawling infections. Often at their centre can be found ruined temples, rings of stones- defiled sources of the divine wound. Something of the supernatural influence over the land lingers in all these goblin-woods, with paths that double back, and trees that seem to conspire and watch, and a creeping fear. 


Gremlins and Sewer-Goblins
The surfaces of cities are well-maintained by the Church, often with a temple of some kind in every district. Even the worst of slums has it's shrines, and medicant priests tending to the destitute. These institutions form an unbroken net of ward and faith. But in the under-city, the twisting magic of the goblin-force awaken strange paths. Culverts that once flowed clear become snarled. Passageways exist there that show the mark of the worker's hand, but appear nowhere in any worker's memory. The brick and mortar of the above-city becomes quick and strange, here in the depths. The infection, forced downwards, hollows out the rocks, extending impossibly far into the rock. The city becomes little more than a shell, like a rotten gourd which looks ripe and healthy until broken open, and the putrid guts come spilling out. 

The sewer-goblins are the most revolting of their kin. Barely distinguishable from a rotting corpse, so bloated with pestilence are they. The cower in fear of the sun, but during the night creep out to scrounge for scraps and find drunks and beggars to murder.

Machines and invention inspire a fever all their own, and another kind of goblin haunts the city. An endless trickle of scrawny goblins seek to throw themselves in the gears, to gnaw on the electrical cables, to deface the sacred geometries of the architecture by drowning themselves in a grey tomb of concrete


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