Thursday, 16 July 2020

Rules of Magic

Magic is mysterious and otherworldly, but there are some guidelines that make it easier for characters to interact with that mystery in an interesting way. Whether examining a magical trap, to understanding how the BBEG gets their superpowers, consistent, permanent magical effects require some level of explanation, both so the rogue can sabotage it, and the wizard can dream of stealing it’s power.


Magic requires Energy.

Whether a permanently invisible bridge (a la Indiana Jones), or a wall of fire blocking off a hallway, magic comes from somewhere (even if the origin is completely opaque to the average layperson.) 

Leylines. Geological force flows through rocks and trees like a vast web, forming nexus nodes where major leylines meet. These nodes are often the locations of ancient druidic stones, temples, and the Church has built it’s own temples over many of these same sites. Leylines provide stable, predictable power, and so are very useful for magical architecture and traps. Temporarily blocking the flow of magic from a leyline is possible, but permanently rerouting major lines typically requires massive engineering projects to move mountains of earth around (these projects are more feasible in wide, flat regions, and are one of the major purposes of pyramids and similar projects.) Harnessing a leyline is typically very slow, but is a commons source of magic for Rituals.


Rivers. Very similar to a major leyline. The power of rivers may ebb and flow with the seasons, and can be blocked or lessened by projects such as bridges or dams. Rivers attract attendant spirits and are essentially minor gods unto themselves, so building a simple bridge involves bargaining or chaining the resident spirit. Rivers have fewer nexus points, whereas geological lines form a kind of net, but they may form nodes at sites such as waterfalls where they interact with the geological lines. Rivers and streams have a kind of world-walking magic inherent to them- Estuaries and the mouths of rivers are often the sites of ethereal portals, which souls use when entering the underworld, and crossing three streams can land you in the land of the Fey. In a way, each land bounded by a river is partially it’s own plane, with it’s own slightly different set of natural laws. This is also why vampires have trouble crossing running water, since they are creatures out of sync with reality.


The Winds of Magic.
More akin to magical radiation blown on the wind, than the power of the wind itself. Although fickle, these powers are easily accessible, and as such are the starting point for many wizard’s spells. Plenty of spell preparation involves consulting almanacs, considering moon phases and weather forecasts, in order to tune spells to the appropriate conditions of the Winds. The winds come in many ‘colours,’ visible only to the magically attuned. Most common are the seven winds that correspond to the seven levels of the soul, but there are other shades as well. The Octarine wind of dawn is one of the most potent, and it is this wind that recharges many artifacts, which otherwise might be too portable to be tapped in to a reliable power source.

Elemental Planes. Another source of magical energy involves essentially poking a hole in reality to access another dimension, and then sculpting and harnessing the forces that poor out. The issue is, these rifts are not stable on their own (and if they are, they can cause all kinds of problems), and require an investment of magic to create. Often the magic required to hold open a portal is as much or greater than the power that can be harvested from the portal, and as such spells that utilize this technique tend to be quick taps into high-energy dimensions, such as the Plane of Fire. Naturally occurring or otherwise permanent portals exist as well, especially at the nodes of leylines which can help keep them stable, but even a ‘permanent’ portal can be a fickle source of power, only functioning and specific times of day or under specific conditions- which can be in fact useful if a wizard wants to use a portal for transport, and would prefer the gateway be somewhat secure against the uninitiated.

The Gods. Faith is a source of great power, and the gods can maintain a miracle essentially infinitely should they choose- but the gods can be fickle. Clerics do not necessarily require a leyline for a permanent magical effect, but they may need to set up elaborate ritual elements, altars, holy symbols, to maintain the miracle. There exist temples where the priests sit in constant prayer, intent on maintaining some obscure magical effect. Priests of the wind god often set up flags or prayer wheels, and driven by the wind they manufacture constant stores of faith. Other beings of lesser power may fulfill a similar function, albeit on a smaller scale, such as through the gifts given to warlocks and cultists.

Sorcerers. Those with innate magic may tap into any of the above, but the core of their magic is their own. It burns within them, providing the seed for all their spells- even in a world otherwise dead to magic, the weakest sorcerer might be able to muster the power to lift a pebble or light a candle.

The Mystery. No one is quite sure where bards get their power, including bards themselves. At lower levels, they might not even realize they are casting spells. They may tap into and dabble with leylines, faith, or any of the other means listed above, they may even have a sorcerous spark within them (and many do)- but the core of their ability is unknown. The magic does not seem to always originate from them, sometimes, rather, it happens to be there at the right time, and they happen to stumble upon it. A feather fall spell may manifest as a conveniently placed haycart, magical defenses can appear as amazing coincidences of luck, and even flashier magics disguise themselves as unlikely confluences of events. Above all the power of their music or even just their simple suggestions to influence minds and change the course of events cannot be easily explained

It’s a Trick!
As the aforementioned ‘invisible’ bridge, sometimes the easiest and most mana-effecient solution is not to use ‘true’ magic at all. Many studies of the arcane include learning particular combinations of smoke and mirrors, whereby a practitioner’s apparent power may be magnified. 


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Harnessing & Storage

Gemstones. Some of the most flexible and potent vessels for magic, gems come in all shapes, sizes and uses. Small or poor-quality stones may ‘burn out’ after a few uses, but with the correct precautions a more powerful gem may become a ‘rechargeable battery,’ gaining it’s power from the Winds of Magic, leylines, or the magic of the wielder.

Token objects. Certain objects may accrue specific magical energies around themselves, such as a much-loved child’s toy, a veteran’s blade, or a lucky coin. These magics can be tricky to harness however, as the magic may be specifically attuned (a lucky coin that is good for luck magic but little else), and they may recharge slowly or not at all. Nevertheless they can be useful, and they are the origin of many ‘naturally occurring’ magic items, some of which have considerable, if unsophisticated, levels of potency.

Runes. Situated somewhere between a leyline, a token object, and an element of language, lies the rune. Thousands upon thousands of runes occur in nature, in the random jumble of sticks and stones, in the swirl of leaves and the lines laid by frost and carved by water. Many of these are simple, nearly powerless, like the background static noise of the universe. Others are unparalleled instruments of fate, the runes at the heart of creation, that repeat again and again and resonate in the hearts of all mortals. Fashioned into the surface of an object, they inscribe it’s magic with form and intent. They themselves can provide their own power, but this is often finicky, and often better paired with gems or ritual elements to ease the process.

Pearls of power. Naturally occurring rifts of magic, pinprick-sized, wink in and out of existence every second. Sometimes when they appear within a sensitive organic form, such as a giant clam or a sorcerer’s brain, they stick and the organism begins to secrete a protective coat around it, like a pearl. Those occurring in humans can be less pleasant than the mollusk variety, appearing as a tumor, a bezoar, a carbuncle, and so on- although pearl-like opaline structures have been known to occur.


2 comments:

  1. The "winds of dawn" made me chuckle, and the rest of it made me think. Great stuff!

    ReplyDelete
    Replies
    1. Thanks! Glad you liked it, it's been sitting in my draft folder for a long time waiting to get finished :)

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