The goblin punch post on good faeries is one of my favs. In fact, there's a chance one of my groups could run into some ice faeries in the next session! Ice faeries have an unique spell, which I've written out in 5e format (blaspheme as I must).
However, the spell references a "toys table" which isn't included in the original post! I've been waiting for Arnold K to post an update, but it's been a number of years now and I don't know if I can count on it emerging before game night next week. So without further ado, here's a list. Most entries include a mildly magical version, for others you can use your imagination (if you can't ad lib what magical itching powder might do, I'm sorry but I can't help you).
TOY TABLE
- Zeddy owlbear (named after famous king Zhiador Van Rose)
- Blunt wood sword with "realistic blood effects"
- Doll that needs to be fed and changed periodically or it will cry loudly
- Toy soldier, when wound up and placed on the ground it will march up to the most threatening nearby creature and challenge it to combat. Can't deal damage to anything larger than a rat
- Ball of Infinite Bouncing
- Slingshot that can use any roundish smallish object as accurate ammunition
- Floating nightlight shaped like a happy troll-gnome
- Nice wooly socks. Kids may be disappointed, adults may be delighted.
- Fizzing bottle. Makes any drink fizzy
- Fake cigarettes (realistic coughing effects!)
- Itching powder
- Sneezing powder
- Kid sized plague doctor mask
- Map that always shows nearby locations, but very crudely/abstractly drawn in crayon, and with added story elements (like a treehouse might be marked as "evil fortress" etc)
- Music box that cycles through songs each time it's played. Resets to first song each midnight
- Pocket gnomes--come in a storage case that doubles as a tiny fortress
- Stilts that can grow with one command word and retract on a second command. No matter how tall they get, it stays fairly easy to walk with them
- Red potion bottle designed to look like its being drunk, liquid actually just goes into hidden compartment and refills the bottle when set upright
- Tiger mask that animates and amplifies voice to make fierce growls and roars. Kinda cute design, but still very fierce
- Seed that grows into a giant sunflower over the course of a week/day/hour/minute/round
- Paper airplane big enough for small characters to glide in
- Un-poppable red balloon 🎈
- Fake mustache, fake nose and glasses
- Set of 1d8 marbles, +1 to hit
- Paint set: Red, yellow, blue, ulfire, plus black and white
- 2d3 cherry bombs. Not for dealing damage, but good flash and bang.
- Long silk ribbon that changes to whatever colour you say
- Whoopee cushion. No notes
- Toy train. Campaign setting doesn't have trains? Too bad.
- Snow globe with animated swirling snow and a castle with lights in the windows that turn on and off sometimes
- Book to help identify weird bugs, including notes on all the gross things that they do
- Zombie doll that turns other dolls into zombies. Probably not animate itself, fingers crossed!
- Replica Deck of Many Things. Maybe one of the cards (determined randomly?) is from the real deck 😉
- Monster Manual colouring book
- Fishing rod with selection of toy "fish" to catch. Includes dragon turtle, kraken, aboleth
- Greasy crayon that can draw on anything
- The most beautiful hoop-and-stick, made of gracefully bent ash wood and adorned with little jingling rings.
- Whistle of Irritating Shrillness
- Drum of Delightful Rhythm
- A very sassy ouija board.
- Bow and a quiver of arrows which deal no damage but stick with magical suction cups to whatever surface they strike
- Shoes with backwards soles that make your footprints point in the opposite direction
- Beanie hat with propeller, can levitate you 5 ft off the ground until end of turn
- Daern's Instant Treehouse
- Monopoly. Drives whoever plays it into increasing states of frustration, rage, and/or despair. Probably the most dangerous item on this list, as if you play long enough even the deepest of friendships can be torn to shreds
- Chess set that moves to verbal directions. It doesn't know official chess terminology beyond the very basics, so you'll either have to teach it or describe the moves more colourfully
- Set of gloriously patterned juggling balls. Could give +2 to attempts to distract, fascinate, or entertain
- Miniature oven that magically produces tiny snacks out of ingredients like mud, twigs, etc. Not enough to feed an adult person for a day, and doesn't negate most poisons (but could maybe help disguise them?)
- Toy hammer, makes satisfying "bang bang" sound
- Pocket Knife of Bravery
- Usable only in cold weather (after all, what good is tinder when it's warm and dry outside),
- have a magical toy-giving entity from which they all originate who views greed and hoarding as being definitely naughty,
- Make the transformation temporary: The toys are one use, fragile, or turn back into tinder or melt away as ice and snow (the fairies made a trade)
- Keep the spell ice-fairy only, as originally intended
- OR you could be really cool about it and let the spell be overused, with all the complications and hiccups that implies
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