Saturday, 10 February 2018

Tome of Sangelus

Within a lost tomb on a vacant hill, Hekla of the White Hand uncovered the Tome of Sangelus. One of the Nine Betrayers, who ended the rule of the Kyriarch Darvatius, before the end of the world three hundred and twenty-two years ago. This book survived, one of the few relics to survive the Fire.

PDF here. It's formatted to be printed on 8.5/11 and folded up into a little booklet. So the first page you see is the back cover, once it's folded. I haven't distributed stuff from google drive in this way before, so let me know if the link isn't working properly!

Special thanks to Goblin Punch's 'spell mutations' which helped provide inspiration for a lot of these. The spell 'Devastate Undead Servant' may have been converted wholecloth from another post in that blog, if I correctly recall.

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Blend with Smoke
2nd-level illusion
Casting Time: 1 action
Range: Touch
Components: V, S, M (a mirror, smoke, a crown of amaranth[optional])
Duration: Concentration, up to 1 hour

When in an area of at least light smoke, you may blend yourself into the air, becoming invisible for the duration. 
By placing a crown of amaranth on a creature’s head, you may target them instead of yourself. You may also wear the crown yourself. If the spell is cast with the crown, the cast does not need to concentrate, as the crown acts as a focus, and the spell lasts 1d4 hours, or until dismissed.
In addition, the ephemeral smoke means the creatures have disadvantage on Wisdom (Perception) checks to hear the invisible creature. The acrid smoke leaves a distinctive smell, however.
Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell, or if the crown is removed.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd

Sooth Spirits
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (offering of chocolate[optional])
Duration: Concentration, up to 1 minute

You attempt to calm nearby ghosts, fiends, elementals, or fey. Each such creature in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any ability of a target to charm or frighten. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed.
When the spell ends, the spirit becomes hostile again, unless the DM rules otherwise.
If an offering of chocolate is used, the spell has a 50% chance of replenishing any spell slots or spell dice used in it’s casting when the spell ends.

 Omen of Blood

2nd-level divination (ritual)
Casting Time: 1 round
Range: Self
Components: V, S, M (Blood of freshly dead humanoid or beast)
Duration: Instantaneous

By studying the entrails or the patterns of the blood, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
    Weal, for good results
    Woe, for bad results
    Weal and woe, for both good and bad results
    Nothing, for results that aren’t especially good or bad
The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

Sangelus's Leeching
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous

You drain life energy from a creature you can see within range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage. You then gain temporary hit points equal to half the amount of damage dealt. This spell has no effect on undead or constructs.
            This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


Lesser Animate Dead
2nd-level necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous

This spell creates an undead servant. Choose a pile of bones or a corpse of a Small or Tiny beast, monstrosity, or plant within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse or a plant (the DM has the creature’s game statistics, which should represent an undead form of whatever creature was targeted).
            On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). Or you can issue a general command, such as to guard a particular chamber. If you issue no commands, the creature only defends itself against hostile creatures.
            The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
            At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you animate or reassert control over two additional undead creatures for each slot level above 2nd. Each of the creatures must come from a different corpse or pile of bones.


Devastate Undead Servant
4th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (one black onyx stone worth at least 50 gp)
Duration: Instantaneous

Target an undead creature that you control (such as by the create undead or dominate monster spells) and that you can see within range. That creature is instantly destroyed, leaving no remains, while you regain hit points equal to that creature's remaining hit points at the time of its destruction.

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